The art direction for the backgrounds specified a painterly solution for each level, each in a different style. The tsunami background and wave animation were developed with watercolors.

bg Game screen grab over the Tsunami level final artwork by Nam Phuong.

The background and art assets in the flooding level were painted with gouache and ink. The volcano level was painted digitally in the style of traditional markers.

bg Game screen grab over the Flooding level final artwork by Nam Phuong.

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Volcano early rendering by Ryan Choi.